;Birmingham Cross-City BVE Route Object
;Cross-City South
;---------------------------------------
;By Anthony Bowden 2002-2008
;www.railsimroutes.co.uk
;
;This file may be freely re-used
;
;Please acknowledge the original authors
;and keep this header intact
;
;See 'Readme.txt'

CreateMeshBuilder,
AddVertex,-1.23, 3.93, 5.0,
AddVertex,1.2, 3.93, 5.0,
AddVertex,1.2, 2.42, 4.5,
AddVertex,-1.23, 2.42, 4.5,
AddVertex,1.2, 0.4, 4.5,
AddVertex,-1.23, 0.4, 4.5,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,

LoadTexture,67cab_nhl.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,0.415,
SetTextureCoordinates,3,0,0.415,
SetTextureCoordinates,4,1,1,
SetTextureCoordinates,5,0,1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,
AddVertex,-0.112, 3.9, 24.0,
AddVertex,-0.112, 3.9, 5.0,
AddVertex,-0.765, 3.6, 4.9,
AddVertex,-0.765, 3.6, 24.1,
AddVertex,-1.06, 3.375, 4.8,
AddVertex,-1.06, 3.375, 24.2,
AddVertex,-1.1, 3.187, 4.75,
AddVertex,-1.1, 3.187, 24.25,
AddVertex,-1.1, 2.4, 4.5,
AddVertex,-1.1, 2.4, 24.5,
AddVertex,-1.1, 1.4, 4.5,
AddVertex,-1.1, 1.4, 24.5,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
AddFace,5,4,6,7,
AddFace,7,6,8,9,
AddFace,9,8,10,11,
GenerateNormals,

LoadTexture,67Side.bmp,
SetTextureCoordinates,0,0,0.05,
SetTextureCoordinates,1,1,0.05,
SetTextureCoordinates,2,1,0.05,
SetTextureCoordinates,3,0,0.05,
SetTextureCoordinates,4,1,0.13,
SetTextureCoordinates,5,0,0.13,
SetTextureCoordinates,6,0.987,0.24,
SetTextureCoordinates,7,0.013,0.24,
SetTextureCoordinates,8,1,0.6,
SetTextureCoordinates,9,0,0.6,
SetTextureCoordinates,10,1,1,
SetTextureCoordinates,11,0,1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,
AddVertex,-1, 1.44, 24.5,
AddVertex,-1, 1.44, 4.5,
AddVertex,-1, -0.4, 4.5,
AddVertex,-1, -0.4, 24.5,
AddVertex,1, 1.44, 24.5,
AddVertex,1, 1.44, 4.5,
AddVertex,1, -0.4, 4.5,
AddVertex,1, -0.4, 24.5,
AddFace,0,1,2,3,
AddFace,4,5,6,7,
GenerateNormals,

LoadTexture,67UnderFrame.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 0, 0,
SetTextureCoordinates,5, 1, 0,
SetTextureCoordinates,6, 1, 1,
SetTextureCoordinates,7, 0, 1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,
AddVertex,-1,3.75,10,
AddVertex,-2,7,10,
AddVertex,1.6,7,10,
AddVertex,0.6,3.75,10,
AddFace,0,1,2,3,
SetColor,255,255,255,20,
GenerateNormals,

LoadTexture,Clag.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,
AddVertex,-0.20,3.92,4.95,
AddVertex,0.12,3.92,4.95,
AddVertex,0.12,3.6,4.88,
AddVertex,-0.20,3.6,4.88,
AddFace,0,1,2,3,
SetColor,255,255,255,
GenerateNormals,

LoadTexture,headlight1.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,
AddVertex,-1.11,1.85,4.44,
AddVertex,-0.60,1.85,4.44,
AddVertex,-0.60,1.62,4.44,
AddVertex,-1.11,1.62,4.44,
AddVertex,0.61,1.85,4.44,
AddVertex,1.11,1.85,4.44,
AddVertex,1.11,1.62,4.44,
AddVertex,0.61,1.62,4.44,
AddFace,0,1,2,3,
AddFace,4,5,6,7,
SetColor,255,255,255,
GenerateNormals,

LoadTexture,headlight4.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,0.48,0,
SetTextureCoordinates,2,0.48,1,
SetTextureCoordinates,3,0,1,
SetTextureCoordinates,4,0.52,0,
SetTextureCoordinates,5,1,0,
SetTextureCoordinates,6,1,1,
SetTextureCoordinates,7,0.52,1,

CreateMeshBuilder,
Cylinder,6,0.09,2.5,35
Rotate,0,0,0,80,
Translate,0.0,0.75,-12.0,
SetColor,255,255,255,60,
GenerateNormals,

CreateMeshBuilder,
Cylinder,6,0.09,2.5,18
Rotate,0,0,0,70,
Translate,0.9,-1.4,-4.0,
SetColor,255,255,255,40,
GenerateNormals,